Design Courses

Note: Not all courses will be offered each semester. Consult the department for announcements of forthcoming offerings.

[hr]Basic Courses, Level 1 [hr_invisible]

ARTS 151. Drawing I. (4 hours/week; 3 credits) A hands-on studio course that introduces a visual vocabulary by working from nature through observation and imagination, including the human figure. A variety of drawing materials will be used.

ARTS 157. Digital Moviemaking 1. (4 hours/week; 3 credits) Introduction to the making of short movies. Emphasis is on the creative aspects of moviemaking such as storytelling, character development, abstract visual imagery, documentation, etc., using simple software and inexpensive equipment.

ARTS 165. Digital Imagemaking. (4 hours/week; 3 credits) Introduction to digital imagemaking. Emphasis is on the creative aspects of using a digital still camera such as subject matter, point of view, natural and artificial light, etc., using a DSLR or other digital equipment and basic image processing software.

ARTS 171. Color and Design I. (4 hours/week; 3 credits) An introduction to design fundamentals intended primarily for graphic design majors.

ARTS 187. Graphic Novel 1. (4 hours/week; 3 credits) Introduction to graphic books and comics as a narrative art form. Previous experience in drawing, ARTS 151 or equivalent, is recommended.

ARTS 188. VT: Illustration I. (4 hours/week; 3 credits) introduction to the visual interpretation of words using drawing, painting, collage, or digital techniques for use in graphic design, publishing, and advertising. Previous study in drawing, ARTS 151 or equivalent, is recommended. Topic will be announced before registration.

ARTS 190. Design Foundations. (4 hours/week; 3 credits) This course is primarily for students interested in graphic design. Fundamental theories and methodologies of color theory and 2D design in traditional and digital mediums. Through observation, analysis, writing, exercises, and projects, students begin to develop work processes that involve articulation, visual research, concept generation, form making, and craft skills.

ARTS 191. Basic Software for Design. (4 hours/week; 3 credits) An introduction to the fundamentals of prevailing software applications used in design; such as InDesign, Illustrator and Photoshop. Students work with multiple software applications to create projects that communicate through a variety of forms both digital and in print. This class prepares students with the necessary software skills required for ARTS 241 and 242.

ARTS 192. Storyboarding. This is a new elective course – more info coming soon!

ARTS 193. VT: Introduction to Digital Animation. (4 hours/week; 3 credits) Introduction to digital animation using an industry-standard program such as Flash or Toom Boom Studio. Topic will be announced before registration.

ARTS 195. Photoshop Basics. (4 hours/week; 3 credits) Intro-duction to Adobe Photoshop.

ARTS 205. Photoshop Color. (4 hours/week; 3 credits) Principles and methods of digital tone control and color correction using Adobe Photoshop.

ARTS 207. Introduction to Video Editing I. (4 hours/week; 3 credits) Introduction to video editing using Adobe Premiere or industry standard software. Prior experience in digital moviemaking, ARTS 157 or equivalent, is recommended.

ARTS 210. Introduction to Adobe Flash. (4 hours/week; 3 credits) Introduction to Adobe Flash software, an industry-standard software program used in the production of vector graphics, animation, and interactivity. Topics covered include the Flash interface, drawing and color tools, animation basics, tweening, symbols, and basic timeline-based scripting. Previous experience with computer software, ARTS 191 or equivalent, is recommended.

ARTS 213. VT: 3D Modeling. (4 hours/week; 3 credits) Introduction to principles and techniques for 3D modeling. Topic and suggested preparation or special equipment will be announced before pre-registration.

ARTS 214. Web Design I. (4 hours/week; 3 credits) Prereq.: ARTS 191. An introduction to the basic concepts of web design. Topics include scripting languages, markup languages, design practices, hosting, SEO and the best architectural practices for information.

ARTS 215. 2D Animation. (4 hours/week; 3 credits) Traditional, hand-drawn animation as well as cutout and stop-motion animation.

ARTS 217. Digital Moviemaking II. (4 hours/week; 3 credits) Prereq.: ARTS 157. A continuation of ARTS 157. Additional experience in non-linear video-editing techniques (ARTS 207 or equivalent) is recommended. Special equipment, if any, will be announced before pre-registration.

ARTS 221. VT: Video Graphics and Compositing. (4 hours/week; 3 credits) The principles and techniques of video graphics and compositing. Topic will be announced before pre-registration. Some prior computer graphic experience (ARTS 157, 195, 207, 210 or equivalents) is recommended.

[hr] Intermediate Courses, Level 2[hr_invisible]

ARTS 241. Design I. (4 hours/week; 3 credits) Prereq.: ARTS 190 and ARTS 191. Co-req.: ARTS 242. Introduction to design principles applied through interactive, time-based, digital and traditional media.

ARTS 242. Typography I. (4 hours/week; 3 credits) Prereq.: ARTS 191 or equivalent. Introduction to typography, mainly intended for design majors. Topics covered include typeface classification, anatomy, hierarchy, grids and typesetting. May be taken at the same time as ARTS 241.

ARTS 245. Typography II. (4 hours/week; 3 credits) Prereq.: ARTS 242. Text-intensive projects involving typographic grid systems, the organization of typographic hierarchies, and the use of type in charts, graphs, and diagrams. Assignments will include a series of experimental and practical projects in a variety of media. Offered in Spring

ARTS 246. Design II. (4 hours/week; 3 credits) Prereq.: ARTS 241. coreq.: ARTS 245. A further exploration of design principles with an emphasis on collaboration, research methods, critical thinking, presentations, and writing skills as part of the design process. Assignments may include interactive, time-based, and large-scale projects.

ARTS 247. Graphic Novel II. (4 hours/week; 3 credits) Prereq.: ARTS 187. Continuation of ARTS 187. Development of personal interests and individual style. Independent research into the history of the graphic novel.

ARTS 248. Book Design and Production. (4 hours/week; 3 credits) Prereq.: ARTS 241 and 242. Introduction to the design and production of printed books.

ARTS 249. Creative Coding. (4 hours/week; 3 credits) Prereq.: ARTS 241. Use of computational algorithms as a tool to create beautifully designed visual graphics. Over the semester students will explore form, color, grids, typefaces and three-dimensional objects and combine these with computational topics like randomization, repetition, transformation, generative and data-manipulated design. Each class will consist of a lecture and live coding examples as well as student project presentations and critiques. Processing will be the primary platform to explore the intersection between the visual art, design, and code.

ARTS 250. Design Thinking. This is a new elective course – more information coming soon!

ARTS 259. Illustration II. (4 hours/week; 3 credits) Prereq.: ARTS 188. In addition to the prerequisite, additional courses in art, ARTS 152 and 171 or their equivalents, are recommended.

ARTS 263. App Design. This is a new elective course – more information coming soon!

ARTS 266. Children’s Book Illustration. This is a new elective course – more information coming soon!

ARTS 269. Information Design. (4 hours/week; 3 credits) Prereq.: ARTS 241 and ARTS 242. Introduction to basic concepts and methodologies of information design with a focus on organization, visualization, and communication. Students will learn how typography, color, symbols, language, and imagery can be utilized to present information with an emphasis on meaning, clear communication, and visual aesthetics. Projects will include maps, graphs, charts, diagrams, infographics, and data visualizations.

ARTS 277. VT: Pixel-based Imagery. (4 hours/week; 3 credits) Advanced work in scanner- and camera-derived, pixel-based imagery. Topic and suggested preparation will be announced before pre-registration. May be taken three times for credit if topic is different.

ARTS 278. VT: Vector-based Imagery. (4 hours/week; 3 credits) Advanced work in vector-based imagery and web and video technology. Topic and suggested preparation will be announced before pre-registration. May be taken three times for credit if topic is different.

ARTS 279. VT: Animation and 3-D Modeling. (4 hours/week; 3 credits) Advanced work in animation and 3-D modeling. Topic and suggested preparation will be announced before pre-registration. May be taken three times for credit if topic is different.

ARTS 286. Interaction Design. (4 hours/week; 3 credits) Prereq.: ARTS 241 and ARTS 242. Students create relationships between people, products, and services (from computers to mobile devices, appliances and beyond) through research, analysis, prototyping, and design.

ARTS 287. VT: Moviemaking. (4 hours/week; 3 credits) The topic and suggested preparation or special equipment will be announced before pre-registration. May be taken three times for credit if topic is different.

ARTS 289. Publication Design. (4 hours/week; 3 credits) Prereq.: ARTS 241 and ARTS 242. The design of magazines, newspapers, and other periodicals considered from theoretical, practical, and technical aspects. Class assignments include projects involving typography, grids, color; information graphics; branding; working with writers/editors; as well as scheduling, production, and printing considerations.

ARTS 290. Motion Graphics. (4 hours/week; 3 credits) Prereq.: ARTS 241 and ARTS 242. Motion graphics can move an audience emotionally and have a significant impact on society through its effect on our senses of sight and hearing. An introduction to Adobe After Effects; projects include animations for websites, commercials, and cinema.

ARTS 296. Advertising Design. (4 hours/week; 3 credits) Prereq.: ARTS 241. Design for the promotion and marketing of consumer products, business services, and not-for-profit organizations. Offered occasionally.

ARTS 314. Web Design II. This is a new elective course – more information coming soon!

ARTS 345. Design III. (4 hours/week; 3 credits) Prereq.: ARTS 246. A continuation of ARTS 246 with assignments of larger scope and executed across a variety of media A focus on the development of the designer’s personal style and working methods, and of specific audiences, commercial contexts, and production issues.

ARTS 347. Graphic Novel III. (4 hours/week; 3 credits) Prereq.: ARTS 247. Continuation of ARTS 247. Projects in this advanced course will be based on student and teacher interest.

ARTS 353. VT: Art of the Book. (4 hours/week; 3 credits) Topic, along with necessary previous study where appropriate, will be announced before pre-registration. May be taken a total of three times for credit if the topic is different.

ARTS 359. Illustration III. (4 hours/week; 3 credits) Prereq.: ARTS 259.

ARTS 370. VT: Special Topics in Design. (4 hours/week; 3 credits) Offered occasionally according to student interest and availability of faculty. Topic will be announced before pre-registration. A strong knowledge of the Mac operating system and graphics software (a minimum of ARTS 191 or equivalent) and suitable design experience are required. See instructor for details. May be taken three times for credit if topic is different.

[hr] Advanced Courses, Level 3[hr_invisible]

ARTS 393. Independent Internship. (8 hours/week; 3 credits) Prereq.: College average 2.75, department average 3.4. Open to a limited number of qualified students who want to do independent work in a related arts organization. Written application for permission to enroll, stating in detail the nature and scope of the proposed project, must be submitted to the department deputy chair at least one month prior to the date of registration. BFA students are encouraged to use one 3-credit elective (ARTS 393) course for an internship at one of the department approved nonprofit arts organizations in New York City. The department maintains a list of these organizations, and students can see the deputy chair of Studio Art or a faculty advisor for advice and arrangements with an individual organization.

ARTS 395. Senior Portfolio. (4 hours/week; 3 credits) Prereq.: ARTS 345. Senior Design majors will fine-tune past projects and create new projects for the development of a print and digital portfolio demonstrating their acquired skills. Documentation of process and a final presentation are required. Should be taken in a student’s final semester before graduation. (Capstone)

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